3d holographic display prototype 1 !!
here is the first version prototype of 3d holographic display. there are many things to be improved still, but it is working and i have figured out all small bits and peaces. now it is just question of finding some budget and making it professional.
crucial part for success is the glass, precision in production, screen quality, and exact placement of each elements. it was a challenge to figure out the correct optical alignment.
i have used 3d studio max for making animations. for static display, you will have to use 3 videos captured from 3 different sides. but for animated or rotated animations, you could get away with only one video displayed on 3 sides, and no one will be able to notice it.
i have used autocad drawing for alignment of screen and glass pyramid, this is a tricky part. this was a base drawing on which i used processing to load and play videos and align them accordingly.
BOOM, it is working !!!

processing sketch for video alignment

floating cube

taj mahal model











January 30th, 2010 at 11:03 pm
Nice work man! Can you post some video? How does it look on the edges? Do the images from different sides match?
January 31st, 2010 at 3:29 pm
yes martino, i have managed to match images when you look from corner..
for this prototype, the class edges are not mitered, so you see glass thickness, but in next one glass will be made proper. i will post video soon.
February 8th, 2010 at 3:37 am
awesome! makes me want to try this with motion graphics – would be easy to setup a matching/compatible camera system in unity (for instance)…
Well done!!
February 11th, 2010 at 10:06 am
yes jorgen,
i have done all the animations in 3d studio, with three cameras.
i have realized that you just need one video if it is revolving graphics, but if there is something still you will need to use 3 camera animation.
next i am working on a project for a museum where they want to make the same thing in larger scale, and if every thing works out it will be a human scale
thanks for your comment,
cheers
ujjval